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Maya极品教程I 下载

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中文名称:Maya极品教程I
英文名称:CGToolKit.The.Art.Of.Rigging.Vol.I
资源类型:ISO
发行时间:2006年06月
地区:美国
语言:英语
简介








《The Art of Rigging》是3本为一套由专业技术人员讲解maya使用技巧和练习的系列教材。这本书与同类的其他书籍相比,不仅在封面设计和整体布局方面非常的讲究,更为重要的是书中的重点放在了如何搭建一个真实的角色这样一个主要的概念上。
  书中还介绍了角色搭建过程在整个动画制作的流程中所起到的重要作用。该书所阐述的观点非常的独特,而且包含了众多最新的角色搭建技术。

CG Tool Kit | The Art Of Rigging Vol.1包含30个视频教学、时间长达9个小时的DVD,DVD中还有很多maya场景文件,包括许多专门为这本教材设计的动物(和它们的搭建)。


Chapter One | Perfect Biped

Perfect Biped - 01 - Maya's Architecture

The first video in chapter one will act as an introduction to Maya's DG and DAG nodes. Maya's node-based architecture is discussed and the user is shown how to create advanced connections.

Running time 11:21min


Perfect Biped - 02 - Maya Joints

Maya's joint tool is discussed in detail. Kiaran will guide the user through the often misunderstood concept of joint orientation. After learning about how to properly orient Maya joints, the user is shown a trick for placing joints in a perfect line.

Running time 14:36min


Perfect Biped - 03 - IK vs. FK

The concepts of inverse and forward kinematics are discussed in detail. The user is shown all three of Maya's different IK solvers. The single chain, rotate plane and spline IK solvers are demonstrated and discussed. The concept of an IK/FK switch is demonstrated on the Goblin creature.

Running time 10:46min


Perfect Biped - 04 - Iconic Representation

To create creature rigs that are much more user friendly, this video will show the user how to create and connect iconic representation.

Running time 16:50min


Perfect Biped - 05 - Rig Organization

In order to ensure a smooth creature pipeline, the problem of hypergraph organization is discussed. Other pipeline issues are addressed including problems associated with animation transfer and multi-resolution rigs.

Running time 11:45min


Perfect Biped - 06 - No-Flip IK Knee (exercise 1.1)

This tutorial video covers the creation of a no-flip IK knee rig. This type of setup creates a pole-vectorless IK leg setup with no flipping and better control.

Running time 08:26min


Perfect Biped - 07 - Classic IK/FK Switch (exercise 1.2)

This tutorial video demonstrates the process of creating a classic IK/FK switch. The user is shown how to rig a three joint chain setup that creates smooth blending from IK to FK.

Running time 12:26min


Perfect Biped - 08 - Group-based Reverse Foot (exercise 1.3)

This tutorial video introduces the concept of a reverse foot setup. This setup enables an animator to control the motion of a foot controlled with inverse kinematics. The setup in this video uses a hierarchy of null group nodes to create a system of control.

Running time 13:08min


Perfect Biped - 09 - Auto-Forearm (exercise 1.4)

This tutorial videos demonstrates a setup that can be used to simulate the complex interaction between the radius and ulna. The advantage with this setup is that it is very simple, easy to setup and very easy to use.

Running time 09:34min


Perfect Biped - 10 - Introduction to MEL

In this video, Kiaran will guide users with no experience in MEL scripting to bring them up to speed. You will be introduced to the concept of a command, a variable and MEL procedures.

Running time 18:04min


Perfect Biped - 11 - MEL Scripting: The Creation of cgTkSetupLeg.mel

As the first full MEL demonstration, this video covers the creation of an auto-rigging script that will create an IK/FK leg with a reverse foot. Users are shown the basics of organizing a script into a procedure. New MEL programmers will be interested to see how basic concepts like variables, arrays and procedures can be combined to create a truly powerful, production ready auto-rigging solution.

Running time 21:21min



Chapter Two | Squash and Stretch

Squash and Stretch - 01 - Stretchy Joint Chain (MEL Expression)

In this tutorial, Kiaran will introduce the concept of a stretchy joint chain. Users will be shown how to use a MEL expression in conjunction with a distance measure tool to create a joint chain that will stretch.

Running time 08:19min


Squash and Stretch - 02 - Stretchy Joint Chain (Utility Nodes)

This tutorial will act as an introduction to utility nodes. Users who are unfamiliar with utility nodes will be shown how to simulate the MEL expression from the previous video using only utility nodes. No MEL expressions or measure tools are used.

Running time 10:20min


Squash and Stretch - 03 - Stretchy Joint Chain (cgTkStretchyIk.mel)

This tutorial demonstrates how to use the cgTkStretchyIk.mel script. This script will enable setup artists to create a utility node-based stretchy IK chain with the click of a button.

Running time 09:09min


Squash and Stretch - 04 - Rigging a Stretchy Spine

This tutorial demonstrates the process of creating a stretchy IK/FK spine rig. This spine setup uses a stretchy spline IK solver and a MEL expression to control the twisting motion.

Running time 17:35min


Squash and Stretch - 05 - MEL: The Creation of cgTkStretchyIk.mel

The second MEL demonstration covers the creation of the cgTkStretchyIk.mel script. In this videos, users are introduced to a multiple procedure script file that utilizes vector data types and basic vector maths to create a stretchy joint chain.

Running time 16:10min



Chapter Three | Overlapping Action

Overlapping Action - 01 - Dynamic Joint Chain (Hair)

The first video in chapter three introduces the user to dynamic joint chains. Kiaran demonstrates how to use Maya Unlimited's Hair dynamics to affect a joint chain. This setup is the foundation for the cgTkDynChain.mel script.

Running time 05:58min


Overlapping Action - 02 - Dynamic Joint Chain (cgTkDynChain.mel)

In this exercise, the user is guided through the proper use of the cgTkDynChain script file. This script will automatically create a hair driven dynamic joint chain.

Running time 14:30min


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